Thursday, October 27, 2016

Gamification: Yay or Nay?!

Hey ya'll! What's goin' on!

Today, were going to be talking about Gamification. So, first off, what is Gamification?

Gamification is defined as: the application of typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.

The best Gamification website I have seen is Digital Passport! Digital Passport is an amazing resource for teaching kids on how to be safe while exploring the Internet. Digital Passport is a game through Common Sense Media in which student's are able to play a series of games and levels on the website! Teacher's are able to print out lesson plans,worksheets, and enhancement materials for each game. 

My personal belief is that Gamification is "just a fad". However, I can see a good list of pros and cons for each. In my classroom, I may use some games, especially those like Digital Passport. But, I could also see myself not using games too much just so my student's do not have too many distractions.

But, I would love to know, what do ya'll think about this?!

3 comments:

  1. Addie! I love your post this week, especially all the engaging graphics! Thanks for sharing! :)

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  2. Addie this was a great post! I love how you talked about digital passport because I feel like that game is easy to overlook, but it is a great game! I also loved you first image because I am a major Friends fan. Thanks for sharing this!

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  3. I also really liked Digital Passport. I am glad we were able to use it as our gamification project. It really had a lot of information and supplemental materials that I never would have expected. I also like how you defined gamification so that everyone was clear on what your post was about (:

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